Make Trouble. Get Wanted…
Buckle up, hit the gas, and hold on tight; you’re in for the
ride of your life. Outrun cops, outsmart rivals – and outdrive your friends – in
the most dangerous Need for Speed yet. Do you dare to be the Most Wanted?
After taking the arcade racing genre by storm with the original
Need for Speed Most Wanted back in 2005, EA rebooted the series this year and
put the steering wheel in the able hands of Criterion Games, makers of the
popular Burnout games as well as Need for Speed: Hot Pursuit.
This time, however, the action won’t be limited to the big
screen. A mobile version of the game has been released for iOS and Android and
although it’s not exactly the same game as the console version, you will find
similar races, cop chases and a great roster of cars in what promises to be one
of the best racing games on the mobile platform. We put our seat belts on and
decided to take it for a test drive.
Touch or tilt to steer as you evade a relentless police force
while clashing with street racers. Drive and customize 35 of the world’s most
exciting cars, like the SRT Viper GTS, Porsche 911 Carrera S, and the Hummer H1
Alpha. Use Mods to enhance your car and get ahead of the pack in style. Feel the
intensity of no-brakes-allowed street racing with realistic full-car damage for
the first time on mobile.
Let us see ‘NFS Most Wanted’ in short:
Gameplay
The original Most Wanted included open world racing combined
with frantic cop chases. The story of the game involved competing against expert
drivers from a blacklist and racing to the top to get your car back. The new one
is somewhat similar although for the mobile version, the open world has been
dropped. You have a map where race events appear for you to play. As you win
more races, more events get unlocked. After a handful of regular events, you
will get to race against one of the blacklist members. Defeat all the ten racers
on that list and you beat the game. You can of course go back to playing the
unlocked events, of which there are plenty.
Race events are of multiple types. You have the simple races
where you have to come first to win. Checkpoint races make you go around the
track reaching checkpoints before the timer runs out. In some races, you have to
finish the race before a specified time. A variant of that involves taking as
little damage to your car as possible otherwise you get penalized with extra
seconds added to your time. In one type of race, you need to have an average
speed above a specific value. Depending upon how you do, you get gold, silver or
bronze medals. These medals are at times separate from the actual race results.
So, for example, you may win the race but if you did not finish within a
specified time you will still get a bronze medal. Ultimately, it’s the medal
that counts, not the race positions.
In every level you will have cops to give you company, along
with other drivers. These are some of the most ruthless opponents that you will
find in any game. Their sole objective is to stop you and they’ll do anything to
make that happen. Their most popular trick is to tap the rear corner of your
car, which at high speeds, is enough for your car to fishtail out of control.
They also try to pin you to the side of the road to slow you down. At times they
also drive in front of you and brake to slow you down.
As you unlock more races, the police opposition gets tougher.
They bring out faster cars to take you down and you will have multiple cars on
your tail at times. But their best trick is using the spike strip. Yes, the
infamous spike strips from the original Most Wanted makes an appearance here and
the cops are not afraid to use them. When things get out of hands the cops will
deploy spike strips on the road while the cars are moving, similar to the way
they did in Hot Pursuit (Most Wanted had stationary strips fixed to the road).
These are harder to avoid, particularly at high speeds and unless you are
careful you will drive over them.
Fortunately, the damage that happens to your car is minimal.
You slow down a bit but you can still continue if nothing happened. It takes a
bit away from the health of your car but it’s not the show stopper that it was
in the original 2005 game.
The cops in Most Wanted are so relentless that they are often
the reason you lose a race because they hold you back while everyone else is
free to go. I have never understood the logic behind this, which has been the
same since the original game. The other racers are breaking as many laws as you
are but the cops only have eyes for your car as if it has ‘FREE DONUTS INSIDE’
written on its side.
One of Most Wanted’s most impressive features is basic
vehicular damage for the cars. This adds a touch of realism to the game as cars
no longer look like they strolled out of a showroom even after hitting a tree at
200mph. It’s not quite as extensive as you find in some console games but the
basics are all here. Bumpers come off, windshields crack, mirrors break, the
body gets scratched after you scrape against the side of another car, the works.
The cars you drive have a health bar so you see how much more damage you can
take. Performance is unaffected by the damage, so your car goes from working
perfectly fine to out of commission instantly once you run out of health, which
is weird.
Funny thing is, Codemasters nailed the vehicle damage model on
their cars in Colin McRae Rally for the N-Gage back in 2004, with cars that had
full body damage and actual deterioration of performance per part and it’s been
years since then but no one has either surpassed or come close to matching the
level of complexity of that game, which is quite sad, actually.
In terms of driving, the cars more or less feel the same. The
muscle cars and SUVs are a touch lethargic but it’s not nearly enough to
drastically change your driving style. What I found a bit lacking was a sense of
speed that is so important in racing games. The sense of speed you get from the
screen doesn’t correlate well with the speedometer readout. The most you get is
some blurring around the edges of the screen as you go faster. It’s not bad but
it fails to convey the visceral sense of speed that some of these cars are
capable of delivering in real life. Asphalt 7 does this better and things like
nitro boost in that game actually make you feel like you’re going faster and not
just make the speedometer count increase.
I was disappointed with the limited control options available
in this game. There are just two options: in the first one the acceleration is
done automatically and you steer using the accelerometer and brake by tapping
the left side of the screen. The second option places a virtual steering wheel
on the left on which you slide your thumb, along with a brake button on the
right. I’d have liked to see an option with manual acceleration so I can lift
off the throttle when I want so I don’t go face first into the side of the road
(braking is slower and bleeds a lot more speed). The second control option is
just bad because the onscreen steering is terribly imprecise and makes finer
steering inputs impossible. The first one is a bit better, especially with finer
inputs but dial some more effort and your car ends up inside a coffee shop on
the side of the road.
Speaking of the actual cars, EA has once again come up with an
impressive roster. It’s not quite in the league of the 60 cars that Asphalt 7
has to offer, but the 35 ones that are here are all good. You have your usual
variety of Lamborghinis, BMWs, Audis, McLarens, Aston Martins, Mercedes,
Porsches, Chevrolets, Fords, Jaguars, Nissans, Bentleys and Mitsubishis here.
Then there is a Hummer, Land Rover, a Lotus and an Alfa Romeo. There is also a
Tesla Roadster, an electric car that somehow has Nitro Boost. Racing in this,
you don’t just break street laws but also those of chemistry and logic.
There is plenty of variety in the game in terms of vehicle
options and should please most people. Cars get unlocked as you win races but
you will have to buy them using the money you earn from the races.
There is also a customization option available for vehicles but
it comes with its own restrictions. First of all, you can only make three
modifications per car before every race and one of them is the paint job. The
other two can be any of the item from a list of customizations, including
stronger body to withstand damage, better tires, faster engines, better or
longer nitro boost, etc.
Since you can only choose two you have to carefully consider
what you want to use for the race. The best thing to do is just get the more
powerful engine and nitro options as they give you the biggest kick in the back
while driving and that’s often all you need while racing. However, they can be
quite expensive at times, depending upon the car, often nullifying the money
you’ll be earning after winning the race. Assuming you do win the race.
Now here’s something funny. The customizations are not
permanent and are limited to a race. After the race is over the car gets reset
(except for the paint). What’s worse, if you lose a race and you choose the
restart option, you will have to pay for the customizations again or else choose
to play without them (as if that’s going to increase your chances of winning the
second time). If, however, you restart the race before it’s over, you can replay
without having to pay extra, so that would be the best thing to do if you think
you’re going to lose a race.
As many options you have in terms of cars, you don’t get nearly
as much in terms of tracks. The tracks are surprisingly few and what’s worse,
most of them look quite similar. The game does throw in a new track every now
and then but the number of times it makes you go around the same ones in every
direction makes it seem like it only has one track to offer.
I’d like to make a note of the traffic in the game, which is
ridiculously annoying. The traffic cars are placed so that you only see them at
the last moment. They’ll often spring up on you while going through a blind
corner. What’s more, they are placed so that they only appear in the exact line
you place your car while going around the corner, making them even harder to
avoid. Unless you go out of your way to screw up your corner, you will find
yourself staring down the headlights of a lorry and eventually getting intimate
with its radiator. Fortunately, crashing into traffic does not total your car
immediately but it does slow you down considerably.
The game has a multiplayer element courtesy EA’s Autolog
feature, which requires an Origin ID. You will need friends with Origin IDs to
play multiplayer against. You can see each other’s rankings and race against
each other. Since it uses Autolog, you can also play against someone from a
different platform. I couldn’t find anyone with an Origin account and a copy of
the game and the game doesn’t let you play against strangers so I can’t say how
good the multiplayer experience is.
The Android version of the game still uses the archaic
installer method of downloading the game. You download the installer through the
Play Store, and then when you launch the game it downloads the rest of the
files, all 560MB of them. Problem with this system is that unless you have a
ridiculously fast connection, there is no way you can download all the files and
still have time left to refund the game, if, say, it does not work well on your
device. This method may have made sense when the Play Store did not allow files
over 50MB but now it can take up to 4GB so there is no excuse to not use that
space and scam users out of the refund option.
Graphics and Sound
Visually, Need for Speed Most Wanted is one of the best games
right now on the mobile platform. The game just looks absolutely stunning. The
cars in particular look incredible and almost photorealistic at times, save for
the usual aliasing. The tracks look impressive at first, especially the wet
streets, which have been captured perfectly, but then you realize pretty much
every street in the game looks wet and start wondering if you accidentally drove
off into Mawsynram. Still, the game looks fantastic and is almost as good as its
console counterpart.
Unfortunately, the visual quality comes with a framerate
penalty, which oscillates between “This is not bad.” to “Is that you, Crysis?”.
The framerate is never super smooth and this could be one of the reasons for the
less than impressive sense of speed (the view out of actual cars isn’t at
20fps). I must note here that I tested the game on a Galaxy Note 10.1, which has
one of the most powerful hardware around, at least on Android. Asphalt 7, in
comparison is very smooth on this hardware, even though it does not look much
worse.
Don’t get me wrong, the game is not unplayable by any stretch
of imagination. In fact it’s quite playable. Just don’t expect a silky smooth
framerate, at least on Android (I can’t speak for the iOS version).
As for the audio, Most Wanted sounds great. First of all, there
is a decent collection of licensed tracks, something you often see on EA titles,
which makes it feel that much closer to the console gaming feel. The tracks are
pretty great, most of them at least, and don’t leave much to complain about.
In terms of sound effects, the vehicles all sound loud and
powerful, especially the thrumming of the muscle cars with their big engines.
However, the engine notes often sound off compared to the speed they were doing.
When you are racing down the highway, pedal to the metal with the car running
close to its limit, you don’t expect it to sound like you’re cruising down the
road on a lazy Sunday afternoon. The engines sound unnaturally relaxed even when
taken to their limit and the exhaust notes don’t carry the fierceness that they
should have at those claimed speeds, which makes a frantic cop chase sound like
a trip down to the store to buy a loaf of bread.
Verdict
Need for Speed Most Wanted is not without its flaws, but none
of them is tragic enough to prevent you from enjoying the rest of the game,
which is one of the finest racing games right now on the mobile platform. The
races are fun, the graphics look great, there is a large variety of cars and a
ton of replay value. And if you find someone with an Origin account and a copy
of the game, you can also play multiplayer. At $6.99, the price is a bit on the
higher side and although I can’t say it’s worth every penny, it is worth
checking out if you’re feeling a bit indulgent.
Rating: 4.2/5
Pros: Enjoyable gameplay, excellent visuals,
impressive roster of cars, good list of licensed soundtracks, tons of races and
plenty of replay value
Cons: Needs more control options, unimpressive framerate, not much variety in tracks, visuals lack a sense of speed, engine notes inconsistent with the speed, silly vehicle customization restrictions, Android version uses archaic installer method to download additional files.
Cons: Needs more control options, unimpressive framerate, not much variety in tracks, visuals lack a sense of speed, engine notes inconsistent with the speed, silly vehicle customization restrictions, Android version uses archaic installer method to download additional files.
0 comments:
Post a Comment